![]() ![]() (1.4)Īuto cut blight - Automatically designate blighted plants to be cut. ( *1.4)Īvoid Friendly Fire - Stops your trigger happy colonists from shooting up your other colonists that are between them and the enemy. (1.4)Īrea Inclusion & Exclusion - This mod makes you can choose multiple allowed area and exclude some areas. (1.4)Īlmost There! - Stop caravans from sleeping when they are close to their destination. (1.4)Īllow Tool - So you can select similar items all at once / tell pawns to haul items. (1.4)Īchtung! - Force pawns to work interrupted. Note: If you use this with Rocketman, it may cause issues with deleting quest npcs when you selected the delete world pawns option. RuntimeGC - Clean up the game to optimise its performance. Rocketman - Optimise the performance of your game. I have also noticed that this is causing conflicts with many other mods, use with caution.) (1.3) (Note: disable hediff optimisation to avoid some minor problems, as well as job giver's if it causes a ruckus. Rim73 - Improves the games performance by recoding some parts of the game. Performance optimiser - boost your game performance. ![]() ![]() Performance Analyzer - Analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. HugsLib - Many other mods require this to function. Harmony - Many other mods require this to function. I reckon that's a good number of "starter" mods.ĮDIT: At the request of /u/Kriomortis, I have created a collection in the Steam workshop for the mods below. Part 2, Blockbuster mods (Are we even ON the Rim anymore?)ĮDIT: I have gone through all the requests for "must have" mods over the past ~2 years and have compiled them into this post there's ~100 mods here now. EDIT: Some of these mods are listed in the ModFAQ EDIT: /u/Lord_Of_Coffee created a few compilations which I have pulled in some suggestions from. Let me know if there are others that would make the game easier to get addicted to understand for new people on the Rim.ĮDIT: Thanks to everyone for their comments have added the suggestions into the list below. ![]() Please tell me which ones I should add to this a friend of mine has this game on his wishlist and I'd like to share with him this consolidated list of which mods to get and why I chose them. Prison Labor) or added new items to the game. I tried to avoid mods that changed how the overall game behaved (e.g. I tried to stick to mods that only did the following:Įnhanced the visuals to make the game easier to play / understand I was reading through what others have suggested are "must have" mods, and as per /u/Kabanisko 's suggestion, I pulled out all my mods, started a new colony and began looking for things that started to annoy me. (*1.4) for mods that have a forked update (~1.4) for mods that suggest it is working in 1.4, but the workshop page isn't updated as of yet (88%)ĮDIT: With the latest expansion release, I've gone through and added which version the mods are compatible with: ![]()
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